[folding] node_unfolds=[NodePath("cube_tile"), PackedStringArray("Transform", "Collision"), NodePath("Node3D"), PackedStringArray("Transform"), NodePath("Node3D/platform_yellow_in"), PackedStringArray("Transform"), NodePath("button"), PackedStringArray("Transform"), NodePath("CubeYellow"), PackedStringArray("Transform", "Axis Lock", "Collision", "mesh", "colliders"), NodePath("Node3D2/puzzle_tile"), PackedStringArray("Transform"), NodePath("Node3D2/puzzle_tile12"), PackedStringArray("Transform"), NodePath("death_visual"), PackedStringArray("Transform"), NodePath("gravity_changer"), PackedStringArray("Transform"), NodePath("gravity_changer2"), PackedStringArray("Transform"), NodePath("objective_switcher"), PackedStringArray("buttons")] resource_unfolds=["res://player/player_node_yellow.tscn::PhysicsMaterial_s88nq", PackedStringArray()] nodes_folded=[NodePath("Node3D"), NodePath("CubeYellow"), NodePath("Node3D2")]