[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://c5by2jmpf0pay" path="res://godot/imported/Maze.blend-521d480734c677f73e5c6833ad4c7ff5.scn" [deps] source_file="res://primitives/Maze.blend" dest_files=["res://godot/imported/Maze.blend-521d480734c677f73e5c6833ad4c7ff5.scn"] [params] nodes/root_type="" nodes/root_name="" nodes/apply_root_scale=true nodes/root_scale=1.0 meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true import_script/path="" _subresources={ "materials": { "Material": { "use_external/enabled": true, "use_external/path": "res://primitives/platforms/platform_material.tres" } }, "nodes": { "PATH:MazeMesh": { "generate/physics": true, "physics/shape_type": 2 } } } gltf/naming_version=1 gltf/embedded_image_handling=1 blender/nodes/visible=0 blender/nodes/punctual_lights=true blender/nodes/cameras=true blender/nodes/custom_properties=true blender/nodes/modifiers=1 blender/meshes/colors=false blender/meshes/uvs=true blender/meshes/normals=true blender/meshes/tangents=true blender/meshes/skins=2 blender/meshes/export_bones_deforming_mesh_only=false blender/materials/unpack_enabled=true blender/materials/export_materials=1 blender/animation/limit_playback=true blender/animation/always_sample=true blender/animation/group_tracks=true