extends Area3D @export var down = Vector3(0, -1, 0) @export var follow_parent = false # Called when the node enters the scene tree for the first time. func _ready(): body_entered.connect(_on_area_entered) func _on_area_entered(body : Node3D) -> void: var new_down if !follow_parent: new_down = quaternion * down else : new_down = get_node("..").quaternion * quaternion * down print ("Changing gravity to: ", new_down) Globals.set_global_down(new_down)