extends AudioStreamPlayer @export var multiply = .25 @export var loop = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if loop && !playing: play() volume_db = linear_to_db(db_to_linear(Globals.music_volume) * multiply)