extends Node3D var prev_fractal # Called when the node enters the scene tree for the first time. func _ready(): # Makes sure everything is in sync $AnimationPlayer.play("Plane_005_armatureAction") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): if prev_fractal != Globals.fractal && !$AnimationPlayer.is_playing(): $AnimationPlayer.play("Plane_005_armatureAction") if prev_fractal == Globals.fractal: $AnimationPlayer.pause() prev_fractal = Globals.fractal