[folding] node_unfolds=[NodePath("player"), PackedStringArray("Collision", "Transform"), NodePath("player/OmniLight3D"), PackedStringArray("Omni", "Light"), NodePath("room_green"), PackedStringArray("Transform"), NodePath("objective2"), PackedStringArray("Transform"), NodePath("objective3"), PackedStringArray("Transform")] resource_unfolds=["res://player/player_node_green.tscn::PhysicsMaterial_s88nq", PackedStringArray()] nodes_folded=[NodePath("room_green")]