[folding] node_unfolds=[NodePath("objective_switcher"), PackedStringArray("buttons"), NodePath("death_wireframe"), PackedStringArray("Transform"), NodePath("button"), PackedStringArray("Transform", "Collision"), NodePath("platform_white2"), PackedStringArray("Transform"), NodePath("player"), PackedStringArray("Transform"), NodePath("platform_yellow_in2"), PackedStringArray("Transform"), NodePath("platform_white"), PackedStringArray("Transform"), NodePath("CubeYellow"), PackedStringArray("Transform", "Collision", "Axis Lock", "Angular"), NodePath("StaticBody3D"), PackedStringArray("Collision")] resource_unfolds=["res://player/player_node_yellow.tscn::PhysicsMaterial_s88nq", PackedStringArray(), "res://levels/yellow/logic/level_y_l_1.tscn::BoxShape3D_elifi", PackedStringArray()] nodes_folded=[NodePath("StaticBody3D")]