[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=296 dock_hsplit_3=-404 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://audio/music/music_engine.gd") dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://audio/", "res://audio/music/", "res://audio/music/ambient/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray() current_scene="" center_split_offset=-288 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://cubes/tile/cube_tile.gd", "res://cubes/physics/follow_down.gd", "res://level_loader.gd", "res://audio/music/music_engine.gd", "res://cubes/physics/physics_death.gd", "res://README.md"] selected_script="res://audio/music/music_engine.gd" open_help=[] script_split_offset=150 list_split_offset=0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader="" [editor_log] log_filter_0=true log_filter_2=true log_filter_1=true log_filter_3=true log_filter_4=true collapse=false show_search=true