extends Node var global_down = Vector3(0,0,0) var sensitivity = 0.004 func _ready(): set_global_down(Vector3(0,-1,0)) func set_global_down(newDown: Vector3): global_down = newDown.normalized() if global_down.dot(Vector3.UP) == 1 || global_down.dot(Vector3.DOWN) == 1: # Applies jitter global_down += Vector3(0.01,0,0)