[gd_scene load_steps=7 format=3 uid="uid://dosqj5u034nai"] [ext_resource type="PackedScene" uid="uid://pyhlicd4a0ec" path="res://player/player_node.tscn" id="1_6ggf4"] [ext_resource type="PackedScene" uid="uid://bjs6r15h7ge62" path="res://rooms/yellow/room_yellow_floor.tscn" id="3_1isy3"] [ext_resource type="PackedScene" uid="uid://ccbxd6724rlfj" path="res://rooms/blue/room_blue_floor.tscn" id="3_ql6ir"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_8njux"] friction = 0.22 rough = true [sub_resource type="BoxMesh" id="BoxMesh_uqix0"] [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_3iv3b"] points = PackedVector3Array(-0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5) [node name="Node3D" type="Node3D"] [node name="player" parent="." instance=ExtResource("1_6ggf4")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.3796, 0) [node name="room_blue_floor" parent="." instance=ExtResource("3_ql6ir")] [node name="s" type="RigidBody3D" parent="."] mass = 0.25 physics_material_override = SubResource("PhysicsMaterial_8njux") linear_damp = 1.0 angular_damp = 1.0 [node name="MeshInstance3D" type="MeshInstance3D" parent="s"] transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0) mesh = SubResource("BoxMesh_uqix0") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="s"] transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0) shape = SubResource("ConvexPolygonShape3D_3iv3b") [node name="StaticBody3D" parent="." instance=ExtResource("3_1isy3")] visible = false