[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=555 dock_hsplit_3=-268 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://globals.gd") dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://ui/", "res://rooms/", "res://rooms/yellow/", "res://rooms/green/", "res://rooms/blue/", "res://primitives/", "res://primitives/unrelated_stuff/", "res://primitives/skybox/", "res://primitives/puzzle_tile/", "res://primitives/platforms/", "res://primitives/pallet/", "res://primitives/icons/", "res://primitives/button/", "res://player/", "res://objectives/", "res://levels/", "res://levels/yellow/", "res://levels/yellow/logic/", "res://levels/purple/", "res://levels/purple/parkour/", "res://levels/purple/logic/", "res://levels/green/", "res://levels/green/parkour/", "res://levels/green/logic/", "res://levels/blue/", "res://levels/blue/logic/", "res://cubes/", "res://cubes/tile/", "res://cubes/physics/", "res://audio/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://levels/green/logic/level_g_l_1.tscn", "res://levels/green/parkour/level_g_p_1.tscn", "res://levels/green/parkour/level_g_p_2.tscn", "res://levels/green/parkour/level_g_p_3.tscn", "res://levels/green/parkour/level_g_p_4.tscn", "res://ui/main_menu.tscn") current_scene="res://ui/main_menu.tscn" center_split_offset=-288 selected_default_debugger_tab_idx=0 selected_main_editor_idx=0 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://primitives/assign_force/assign_force.gd", "res://level_loader.gd", "res://objectives/objective.gd", "res://objectives/objective_switcher.gd", "res://primitives/assign_force/player_can_float.gd", "res://player/player_moves.gd", "res://player/player_moves_float.gd", "res://ui/scale_ui.gd"] selected_script="res://ui/scale_ui.gd" open_help=[] script_split_offset=150 list_split_offset=0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader="" [editor_log] log_filter_0=true log_filter_2=true log_filter_1=true log_filter_3=true log_filter_4=true collapse=false show_search=true