[gd_scene load_steps=5 format=3 uid="uid://3afhflhoci0s"] [ext_resource type="PackedScene" uid="uid://bdfmx3gevxm84" path="res://primitives/puzzle_tile/wireframe_tile.blend" id="1_p6ci6"] [ext_resource type="Material" uid="uid://dwo5pxk8yx5ic" path="res://player/player_metal.tres" id="2_vcid7"] [sub_resource type="BoxMesh" id="BoxMesh_a0ubv"] material = ExtResource("2_vcid7") size = Vector3(3, 3, 3) [sub_resource type="BoxShape3D" id="BoxShape3D_dhnhm"] size = Vector3(3, 3, 3) [node name="puzzle_tile" type="StaticBody3D"] collision_layer = 33 [node name="wireframe_tile" parent="." instance=ExtResource("1_p6ci6")] transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_a0ubv") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_dhnhm")