[folding] node_unfolds=[NodePath("player"), PackedStringArray("Transform"), NodePath("objective"), PackedStringArray("Transform"), NodePath("sphere"), PackedStringArray("Transform", "Collision"), NodePath("death_area_player"), PackedStringArray("Transform"), NodePath("MeshInstance3D"), PackedStringArray("Transform")] resource_unfolds=["res://player/player_node.tscn::PhysicsMaterial_s88nq", PackedStringArray("Resource"), "res://levels/blue/parkour/level_b_p_5.tscn::SphereShape3D_2w6ek", PackedStringArray("Resource"), "res://levels/blue/parkour/level_b_p_5.tscn::QuadMesh_lbare", PackedStringArray("Resource")] nodes_folded=[]