[gd_scene load_steps=9 format=3 uid="uid://pyhlicd4a0ec"] [ext_resource type="Script" path="res://player/player_moves.gd" id="1_2ps78"] [ext_resource type="PackedScene" uid="uid://b63mupr1u2nq0" path="res://player/player_model.blend" id="2_m2571"] [ext_resource type="Script" path="res://player/seek_level.gd" id="3_yfi6d"] [ext_resource type="Texture2D" uid="uid://bqob1me602loa" path="res://primitives/icons/hitbox0.png" id="4_fuh05"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_s88nq"] friction = 7.0 rough = true [sub_resource type="SphereShape3D" id="SphereShape3D_qx3du"] radius = 1.0 [sub_resource type="GDScript" id="GDScript_pbl37"] script/source = "extends Node3D " [sub_resource type="CapsuleMesh" id="CapsuleMesh_1nqfw"] radius = 0.1 height = 2.787 [node name="player" type="RigidBody3D"] collision_layer = 5 physics_material_override = SubResource("PhysicsMaterial_s88nq") gravity_scale = 0.0 angular_damp = 6.0 script = ExtResource("1_2ps78") [node name="collider" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_qx3du") [node name="player_model" parent="." instance=ExtResource("2_m2571")] [node name="grounded" type="RayCast3D" parent="."] top_level = true target_position = Vector3(0, -1.1, 0) [node name="level" type="Node3D" parent="."] top_level = true script = ExtResource("3_yfi6d") [node name="gimbal_y" type="Node3D" parent="level"] script = SubResource("GDScript_pbl37") [node name="gimbal_x" type="Node3D" parent="level/gimbal_y"] [node name="stick" type="Node3D" parent="level/gimbal_y/gimbal_x"] [node name="camera" type="Camera3D" parent="level/gimbal_y/gimbal_x/stick"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 14.3224) fov = 1.0 [node name="Sprite3D" type="Sprite3D" parent="level/gimbal_y/gimbal_x/stick/camera"] transform = Transform3D(0.001, 0, 0, 0, 0.001, 0, 0, 0, 0.001, 0, 0, -0.306273) texture = ExtResource("4_fuh05") [node name="MeshInstance3D" type="MeshInstance3D" parent="level"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) mesh = SubResource("CapsuleMesh_1nqfw") [node name="true_level" type="Node3D" parent="level"] top_level = true