extends Node3D var alpha = 0.2 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #rotation=Globals.global_rotate $true_level.look_at($true_level.position + Globals.global_down) quaternion = quaternion.slerp($true_level.quaternion, 1 - alpha ** delta)