extends Node2D var opaque = false var alpha = 5 var holding = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): modulate.a = modulate.a * exp(-alpha * delta) + int(opaque) * (1.0 - exp(-alpha * delta)) if !opaque: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) else: Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if Input.get_action_strength("ui_cancel") > 0.0 && !holding: opaque = !opaque holding = true elif Input.get_action_strength("ui_cancel") <= 0.0 : holding = false