extends Area3D @export var death_direction = Vector3(0,-1,0) var last_body var timeout = 0.0 # Called when the node enters the scene tree for the first time. func _ready(): body_entered.connect(_on_area_entered) body_exited.connect(_on_area_exit) func _process(delta): timeout -= delta if timeout < 0.0 && last_body != null: print ("killing! (fresh)") last_body.death_direction = death_direction last_body = null func _on_area_entered(body : Node3D) -> void: if last_body != null: # If new body is added, then don't forget to kill the old one! last_body.death_direction = death_direction print("killing (old)") last_body = body # Half the keyboard input delay timeout = 0.25 print("found body!") func _on_area_exit(body : Node3D) -> void: if body == last_body: last_body = null print("saved")