extends Node # Custom Settings var sensitivity = 0.004 var fov = 75 var music_volume = linear_to_db(0.5) var voice_volume = linear_to_db(1.0) # World Settings var global_down = Vector3(0,0,0) # Player values accessed elsewhere var restart = false var next = false var fractal = 0 var fractal_min = 0 var fractal_max = 10 # Debug var benchmark = false func _ready(): set_global_down(Vector3(0,-1,0)) func _process(delta): if Input.get_axis("less", "more") != 0.0: var amount = Input.get_axis("less", "more") * delta * 2.5 fractal = clampf(fractal + amount, fractal_min, fractal_max) if fractal != fractal_min && fractal != fractal_max: Sounds.get_node("fractal").multiply = 1.5 else: Sounds.get_node("fractal").multiply = 0.0 else: Sounds.get_node("fractal").multiply = 0.0 if Input.get_action_strength("restart") > 0.0: restart = true if Input.is_action_just_released("fullscreen"): if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN) if benchmark: var tmp = Time.get_ticks_msec() + 100 while Time.get_ticks_msec() < tmp: pass if Input.is_action_just_pressed("debug"): benchmark = !benchmark func change_fractal(base, new_min, new_max): fractal = base fractal_min = new_min fractal_max = new_max fractal = clampf(fractal, fractal_min, fractal_max) func set_global_down(new_down: Vector3): var old_down = global_down global_down = new_down.normalized() # Applies jitter global_down += old_down * 0.01 # Jitter not enough? global_down += Vector3(0.002, 0, 0) if old_down.normalized().dot(global_down.normalized()) < 0.9: Sounds.get_node("gravity").play() func write_save(location, value): var file = FileAccess.open("user://" + location + ".save", FileAccess.WRITE) file.store_var(value) func get_save(location, default) -> float: if FileAccess.file_exists("user://" + location + ".save"): print("file found: " + location) var file = FileAccess.open("user://" + location + ".save", FileAccess.READ) return file.get_var() else : print("file not found") return default