extends AudioStreamPlayer @export var audio: Array[AudioStream] @export var text: Array[String] var last_level = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if volume_db != Globals.voice_volume: volume_db = Globals.voice_volume if !playing: $CanvasLayer/Control/Label.visible = false if LevelLoader.current_index != last_level && !playing: if last_level == 0: last_level = LevelLoader.current_index else: last_level += 1 stream = audio[last_level - 1] $CanvasLayer/Control/Label.text = text[last_level - 1] play() $CanvasLayer/Control/Label.visible = true