[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=317 dock_hsplit_3=-488 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://cubes/tile/cube_tile_sokoban_unkillable.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://rooms/yellow/", "res://primitives/", "res://primitives/puzzle_tile/", "res://primitives/death/", "res://levels/", "res://levels/yellow/parkour/", "res://levels/purple/", "res://levels/purple/parkour/", "res://levels/purple/logic/", "res://levels/blue/", "res://levels/blue/logic/", "res://cubes/", "res://cubes/tile/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://levels/purple/logic/level_p_l_3.tscn", "res://cubes/tile/death_tile_sokoban_purple.tscn", "res://cubes/tile/cube_tile_sokoban_unkillable.tscn") current_scene="res://levels/purple/logic/level_p_l_3.tscn" center_split_offset=-288 selected_default_debugger_tab_idx=0 selected_main_editor_idx=1 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://cubes/tile/cube_tile.gd", "res://primitives/death/death_player.gd", "res://primitives/fractal.gd", "res://player/fractal_indicator.gd", "res://globals.gd", "res://primitives/death/kill_cube.gd", "res://ui/menu_modulate.gd", "res://objectives/objective.gd", "res://objectives/objective_animate.gd", "res://cubes/physics/physics_death.gd", "res://player/player_moves.gd", "res://rooms/purple/purple_animation.gd", "res://README.md", "res://cubes/tile/tile_push.gd", "res://cubes/tile/track_parent.gd"] selected_script="res://cubes/tile/cube_tile.gd" open_help=[] script_split_offset=70 list_split_offset=0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader="" [editor_log] log_filter_0=true log_filter_2=true log_filter_1=false log_filter_3=true log_filter_4=true collapse=false show_search=true