[folding] node_unfolds=[NodePath("WorldEnvironment"), PackedStringArray("environment"), NodePath("player"), PackedStringArray("Transform"), NodePath("player/OmniLight3D2"), PackedStringArray("Transform", "Omni", "Light"), NodePath("OmniLight3D"), PackedStringArray("Omni", "Light"), NodePath("MeshInstance3D"), PackedStringArray("mesh"), NodePath("StaticBody3D/CollisionShape3D"), PackedStringArray("shape", "Transform"), NodePath("Tutorial2"), PackedStringArray("Transform")] resource_unfolds=["res://levels/level_0.tscn::Environment_2xirc", PackedStringArray("Background", "Ambient Light", "SSR"), "res://player/player_node.tscn::PhysicsMaterial_s88nq", PackedStringArray(), "res://levels/level_0.tscn::PlaneMesh_ubtxc", PackedStringArray(), "res://levels/level_0.tscn::BoxShape3D_1hfqu", PackedStringArray()] nodes_folded=[NodePath("StaticBody3D")]