[editor_metadata] executable_path="/usr/bin/godot" [debug_options] run_live_debug=true run_reload_scripts=true [recent_files] scenes=["res://primitives/puzzle_tile/puzzle_tile.tscn", "res://player/player_node.tscn", "res://levels/blue/logic/level_b_l_1.tscn", "res://cubes/tile/death_tile_sokoban.tscn", "res://cubes/tile/cube_tile_sokoban_unkillable.tscn", "res://player/player_nojump.tscn", "res://cubes/tile/cube_tile_sokoban.tscn", "res://levels/blue/logic/level_b_l_4.tscn", "res://levels/blue/logic/level_b_l_2.tscn", "res://levels/blue/logic/level_b_l_3.tscn"] scripts=["res://objectives/objective.gd", "res://primitives/button/button.gd", "res://audio/music/music_engine.gd", "res://ui/scale_ui.gd", "res://primitives/sticky.gd", "res://objectives/objective_switcher.gd", "res://primitives/death/kill_cube.gd", "res://cubes/physics/physics_death.gd", "res://player/seek_level.gd", "res://cubes/tile/track_parent.gd"] [linked_properties] Node3D:scale=false RigidBody3D:scale=true Area3D:scale=false StaticBody3D:scale=false MultiNodeEdit:scale=true MeshInstance3D:scale=true CollisionShape3D:scale=true StandardMaterial3D:uv1_scale=true StandardMaterial3D:uv2_scale=true RayCast3D:scale=true [dialog_bounds] export=Rect2(0, 51, 2560, 1549) create_new_node=Rect2(830, 450, 900, 700) project_settings=Rect2(830, 450, 900, 700) [script_setup] last_selected_language="GDScript"