cawez_puzzlebox/ui/splash_start.gd
2024-07-01 11:21:22 -04:00

18 lines
353 B
GDScript

extends TextureRect
var timeout = 2.0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
timeout -= delta
if timeout < 0.0 :
get_node(".").queue_free()
print ("Yeeting splash")