cawez_puzzlebox/godot/editor/level_g_l_2.tscn-folding-b78e2918941cabaf683a5251efed36ee.cfg

6 lines
1.2 KiB
INI

[folding]
node_unfolds=[NodePath("cube_tile"), PackedStringArray("Transform"), NodePath("StaticBody3D"), PackedStringArray("Transform"), NodePath("StaticBody3D/CollisionShape3D"), PackedStringArray("Transform"), NodePath("button"), PackedStringArray("Transform"), NodePath("button2"), PackedStringArray("Transform"), NodePath("button3"), PackedStringArray("Transform"), NodePath("button4"), PackedStringArray("Transform"), NodePath("Node3D2/wireframe_tile"), PackedStringArray("Transform"), NodePath("Node3D"), PackedStringArray("Transform"), NodePath("Node3D/float_area"), PackedStringArray("Transform"), NodePath("objective_switcher"), PackedStringArray("buttons")]
resource_unfolds=["res://player/player_node_green.tscn::PhysicsMaterial_s88nq", PackedStringArray(), "res://levels/green/logic/level_g_l_2.tscn::BoxShape3D_slei1", PackedStringArray(), "res://levels/green/logic/level_g_l_2.tscn::QuadMesh_m6oy6", PackedStringArray(), "res://levels/green/logic/level_g_l_2.tscn::QuadMesh_wni86", PackedStringArray()]
nodes_folded=[NodePath("cube_tile"), NodePath("cube_tile2"), NodePath("cube_tile3"), NodePath("cube_tile4"), NodePath("StaticBody3D"), NodePath("Node3D2"), NodePath("Node3D")]