cawez_puzzlebox/godot/editor/editor_layout.cfg

50 lines
2.1 KiB
INI

[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=387
dock_hsplit_3=-371
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://primitives/platforms/platform_white.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://rooms/yellow/", "res://primitives/platforms/", "res://primitives/button/", "res://levels/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://levels/yellow/logic/level_y_l_1.tscn", "res://levels/yellow/logic/level_y_l_2.tscn", "res://objectives/objective_switcher.tscn", "res://objectives/objective_switcher_yellow.tscn", "res://objectives/objective_yellow.tscn", "res://levels/yellow/logic/level_y_l_3.tscn")
current_scene="res://levels/yellow/logic/level_y_l_3.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=1
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://primitives/button/button.gd", "res://cubes/tile/cube_tile.gd", "res://cubes/physics/follow_down.gd", "res://globals.gd", "res://primitives/gravity_changer/gravity_changer.gd", "res://primitives/init_level.gd", "res://primitives/death/kill_cube.gd", "res://audio/music/music_engine.gd", "res://objectives/objective.gd", "res://objectives/objective_switcher.gd", "res://cubes/physics/physics_death.gd", "res://player/player_moves.gd", "res://README.md", "res://ui/scale_ui.gd", "res://player/seek_level.gd", "res://primitives/sticky.gd", "res://cubes/tile/tile_push.gd", "res://cubes/tile/track_parent.gd"]
selected_script="res://objectives/objective_switcher.gd"
open_help=[]
script_split_offset=70
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""