14 lines
358 B
GDScript
14 lines
358 B
GDScript
extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pressed.connect(self._button_pressed)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _button_pressed():
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if (Input.mouse_mode != Input.MOUSE_MODE_CAPTURED):
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Globals.next = true
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get_node("../../..").opaque = false
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