cawez_puzzlebox/testscene.tscn

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[gd_scene load_steps=7 format=3 uid="uid://dosqj5u034nai"]
[ext_resource type="PackedScene" uid="uid://pyhlicd4a0ec" path="res://player/player_node.tscn" id="1_6ggf4"]
[ext_resource type="PackedScene" uid="uid://bjs6r15h7ge62" path="res://rooms/yellow/room_yellow_floor.tscn" id="3_1isy3"]
[ext_resource type="PackedScene" uid="uid://ccbxd6724rlfj" path="res://rooms/blue/room_blue_floor.tscn" id="3_ql6ir"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_8njux"]
friction = 0.22
rough = true
[sub_resource type="BoxMesh" id="BoxMesh_uqix0"]
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_3iv3b"]
points = PackedVector3Array(-0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5)
[node name="Node3D" type="Node3D"]
[node name="player" parent="." instance=ExtResource("1_6ggf4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.3796, 0)
[node name="room_blue_floor" parent="." instance=ExtResource("3_ql6ir")]
[node name="s" type="RigidBody3D" parent="."]
mass = 0.25
physics_material_override = SubResource("PhysicsMaterial_8njux")
linear_damp = 1.0
angular_damp = 1.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="s"]
transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0)
mesh = SubResource("BoxMesh_uqix0")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="s"]
transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0)
shape = SubResource("ConvexPolygonShape3D_3iv3b")
[node name="StaticBody3D" parent="." instance=ExtResource("3_1isy3")]
visible = false