cawez_puzzlebox/player/player_nojump.tscn

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[gd_scene load_steps=8 format=3 uid="uid://cl3a4jhoypq0v"]
[ext_resource type="Script" path="res://player/player_moves.gd" id="1_v38n3"]
[ext_resource type="PackedScene" uid="uid://ct8dkx4n1b0ox" path="res://player/player_nojump_model.blend" id="2_od5sl"]
[ext_resource type="Script" path="res://player/seek_level.gd" id="3_31meq"]
[ext_resource type="Texture2D" uid="uid://bqob1me602loa" path="res://primitives/icons/hitbox0.png" id="4_qqb60"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_s88nq"]
friction = 7.0
rough = true
[sub_resource type="SphereShape3D" id="SphereShape3D_qx3du"]
radius = 1.0
[sub_resource type="GDScript" id="GDScript_pbl37"]
script/source = "extends Node3D
"
[node name="player" type="RigidBody3D"]
collision_layer = 5
physics_material_override = SubResource("PhysicsMaterial_s88nq")
gravity_scale = 0.0
angular_damp = 6.0
script = ExtResource("1_v38n3")
allow_jump = false
[node name="collider" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_qx3du")
[node name="player_model" parent="." instance=ExtResource("2_od5sl")]
[node name="grounded" type="RayCast3D" parent="."]
top_level = true
target_position = Vector3(0, -1.01, 0)
[node name="grounded_override" type="RayCast3D" parent="."]
top_level = true
target_position = Vector3(0, -2, 0)
collision_mask = 32
[node name="level" type="Node3D" parent="."]
top_level = true
script = ExtResource("3_31meq")
[node name="gimbal_y" type="Node3D" parent="level"]
script = SubResource("GDScript_pbl37")
[node name="gimbal_x" type="Node3D" parent="level/gimbal_y"]
[node name="stick" type="Node3D" parent="level/gimbal_y/gimbal_x"]
[node name="camera" type="Camera3D" parent="level/gimbal_y/gimbal_x/stick"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 14.3224)
fov = 1.0
[node name="Sprite3D" type="Sprite3D" parent="level/gimbal_y/gimbal_x/stick/camera"]
transform = Transform3D(0.001, 0, 0, 0, 0.001, 0, 0, 0, 0.001, 0, 0, -0.306273)
texture = ExtResource("4_qqb60")
[node name="true_level" type="Node3D" parent="level"]
top_level = true