27 lines
639 B
GDScript
27 lines
639 B
GDScript
extends Node3D
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@export var buttons : Array[Area3D]
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var timeout = 0.0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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var sum = 0
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for button in buttons:
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if button.children != 0:
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sum += 1
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if sum == buttons.size():
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timeout += _delta
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if timeout > 1:
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$objective_dead.position = Vector3(10000, 0, 0)
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$objective.position = Vector3(0, 0, 0)
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else:
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timeout = 0.0
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$objective_dead.position = Vector3(0, 0, 0)
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$objective.position = Vector3(10000, 0, 0)
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