cawez_puzzlebox/player/seek_level.gd

16 lines
424 B
GDScript

extends Node3D
var alpha = 0.1
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#rotation=Globals.global_rotate
$true_level.look_at($true_level.position + Globals.global_down)
quaternion = quaternion.slerp($true_level.quaternion, 1 - alpha ** delta)