cawez_puzzlebox/ui/button_exit.gd

19 lines
442 B
GDScript

extends TextureButton
# Called when the node enters the scene tree for the first time.
func _ready():
pressed.connect(self._button_pressed)
var was_hovered = false
func _process(delta):
if is_hovered() && !was_hovered:
Sounds.get_node("hover").play()
was_hovered = is_hovered()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _button_pressed():
Sounds.get_node("click").play()
get_tree().quit()