cawez_puzzlebox/cubes/physics/physics_death.gd
2024-06-27 23:25:45 -04:00

31 lines
844 B
GDScript

extends RigidBody3D
var death_direction = Vector3(0,0,0)
@export var mesh : Array[Node3D]
@export var colliders : Array[CollisionShape3D]
var alpha = 0.3
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# Killed
if death_direction != Vector3.ZERO:
# No longer moves!
linear_damp = INF
for mesh_animation in mesh:
# Melts the mesh
mesh_animation.scale = mesh_animation.scale.lerp(Vector3(0,0,0), 1 - alpha ** delta)
# Absorbs
mesh_animation.global_position = mesh_animation.global_position.lerp(mesh_animation.global_position + death_direction, 1 - alpha ** delta)
for collider_animation in colliders:
collider_animation.disabled = true