cawez_puzzlebox/ui/about.gd

18 lines
455 B
GDScript

extends TextureButton
func _ready():
pressed.connect(self._button_pressed)
var was_hovered = false
func _process(delta):
if is_hovered() && !was_hovered:
Sounds.get_node("hover").play()
was_hovered = is_hovered()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _button_pressed():
if (Input.mouse_mode != Input.MOUSE_MODE_CAPTURED):
Sounds.get_node("click").play()
OS.shell_open("https://cawez.ca/hiraeth")