cawez_puzzlebox/godot/editor/level_b_l_4.tscn-folding-fad1df9049a86440cd7e212ac1faa2bb.cfg
2024-06-22 22:24:36 -04:00

6 lines
831 B
INI

[folding]
node_unfolds=[NodePath("objective_switcher"), PackedStringArray("Transform", "buttons"), NodePath("death_puzzle"), PackedStringArray("Transform"), NodePath("death_puzzle/death_area_cubes"), PackedStringArray("Collision", "Transform"), NodePath("death_puzzle/death_visual"), PackedStringArray("Transform"), NodePath("death_puzzle/death_area_player"), PackedStringArray("Transform"), NodePath("cube_tile"), PackedStringArray("Transform", "Solver", "Mass Distribution", "Deactivation"), NodePath("walls/StaticBody3D/CollisionShape3D"), PackedStringArray("shape")]
resource_unfolds=["res://player/player_nojump.tscn::PhysicsMaterial_s88nq", PackedStringArray(), "res://levels/blue/logic/level_b_l_4.tscn::BoxShape3D_i6gou", PackedStringArray()]
nodes_folded=[NodePath("Node3D"), NodePath("death_puzzle"), NodePath("walls")]