// Made with Blockbench 4.8.3 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports public class ModelCatHatID extends EntityModel { // This layer location should be baked with EntityRendererProvider.Context in // the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( new ResourceLocation("modid", "cathatid"), "main"); private final ModelPart bb_main; public ModelCatHatID(ModelPart root) { this.bb_main = root.getChild("bb_main"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main", CubeListBuilder.create().texOffs(0, 0) .addBox(-5.0F, -9.0F, -1.0F, 10.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 0) .addBox(-5.0F, -7.0F, -1.0F, 2.0F, 3.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 0) .addBox(3.0F, -7.0F, -1.0F, 2.0F, 3.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(2, 2) .addBox(1.0F, -10.0F, 0.0F, 3.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)).texOffs(2, 2) .addBox(-4.0F, -10.0F, 0.0F, 3.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)).texOffs(2, 2) .addBox(2.0F, -11.0F, 0.0F, 1.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)).texOffs(2, 2) .addBox(-3.0F, -11.0F, 0.0F, 1.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 24.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 16, 16); } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } }