cawezs_expanded_world/elements/EmeraldPatch.mod.json
COW_ILLUMINATI ea3188c2f7 1.3.2
2024-06-01 07:40:53 -04:00

13 lines
2.5 KiB
JSON
Executable File

{
"_fv": 60,
"_type": "feature",
"definition": {
"generationStep": "TOP_LAYER_MODIFICATION",
"restrictionBiomes": [
{
"value": "CUSTOM:Cliffs"
}
],
"featurexml": "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?><xml xmlns=\"https://developers.google.com/blockly/xml\"><block deletable=\"false\" type=\"feature_container\" x=\"40\" y=\"40\"><value name=\"feature\"><block type=\"feature_ore\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"1\"/><field name=\"size\">14</field><field name=\"discardOnAirChance\">0</field><comment h=\"118\" pinned=\"false\" w=\"231\">This block represents a feature for quartz ore. Nether ores should be generated during the UNDERGROUND_DECORATION generation stage.</comment><value name=\"target0\"><block type=\"ore_target\"><comment h=\"80\" pinned=\"false\" w=\"160\">If the target block is netherrack, replace it with quartz ore</comment><value name=\"target\"><block type=\"rule_test_block_match\"><field name=\"block\">CUSTOM:FakeAndesite</field></block></value><value name=\"state\"><block type=\"mcitem_allblocks\"><field name=\"value\">Blocks.EMERALD_ORE</field></block></value></block></value></block></value><next><block type=\"placement_count\"><comment h=\"92\" pinned=\"false\" w=\"224\">Placement modifiers are processed from top to bottom. First, we repeat the feature 16 times on every chunk</comment><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">10</field><comment h=\"80\" pinned=\"false\" w=\"160\">This is how many times the feature is repeated.</comment></block></value><next><block type=\"placement_in_square\"><comment h=\"80\" pinned=\"false\" w=\"189\">We then move each feature horizontally, so that they don't generate in the corner of the chunk</comment><next><block type=\"placement_height_triangular\"><comment h=\"92\" pinned=\"false\" w=\"235\">We then set the height of the feature. This ore feature generates with a uniform distribution between 10 blocks above the bottom and 10 blocks below the top.</comment><value name=\"min\"><block type=\"vertical_anchor_above_bottom\"><field name=\"value\">10</field></block></value><value name=\"max\"><block type=\"vertical_anchor_below_top\"><field name=\"value\">10</field></block></value><next><block type=\"placement_biome_filter\"><comment h=\"85\" pinned=\"false\" w=\"210\">Finally, we check that the feature isn't outside of the biome. This placement modifier should always be the last one.</comment></block></next></block></next></block></next></block></next></block></xml>"
}
}