43 lines
2.1 KiB
Java
Executable File
43 lines
2.1 KiB
Java
Executable File
// Made with Blockbench 4.8.3
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// Exported for Minecraft version 1.17 or later with Mojang mappings
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// Paste this class into your mod and generate all required imports
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public class ModelCatHatID<T extends Entity> extends EntityModel<T> {
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// This layer location should be baked with EntityRendererProvider.Context in
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// the entity renderer and passed into this model's constructor
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public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
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new ResourceLocation("modid", "cathatid"), "main");
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private final ModelPart bb_main;
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public ModelCatHatID(ModelPart root) {
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this.bb_main = root.getChild("bb_main");
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshdefinition = new MeshDefinition();
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PartDefinition partdefinition = meshdefinition.getRoot();
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PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main",
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CubeListBuilder.create().texOffs(0, 0)
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.addBox(-5.0F, -9.0F, -1.0F, 10.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 0)
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.addBox(-5.0F, -7.0F, -1.0F, 2.0F, 3.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 0)
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.addBox(3.0F, -7.0F, -1.0F, 2.0F, 3.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(2, 2)
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.addBox(1.0F, -10.0F, 0.0F, 3.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)).texOffs(2, 2)
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.addBox(-4.0F, -10.0F, 0.0F, 3.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)).texOffs(2, 2)
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.addBox(2.0F, -11.0F, 0.0F, 1.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)).texOffs(2, 2)
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.addBox(-3.0F, -11.0F, 0.0F, 1.0F, 2.0F, 0.0F, new CubeDeformation(0.0F)),
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PartPose.offset(0.0F, 24.0F, 0.0F));
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return LayerDefinition.create(meshdefinition, 16, 16);
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}
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@Override
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public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
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float red, float green, float blue, float alpha) {
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bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
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}
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public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
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float headPitch) {
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}
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} |