16 lines
3.1 KiB
JSON
Executable File
16 lines
3.1 KiB
JSON
Executable File
{
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"_fv": 47,
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"_type": "feature",
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"definition": {
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"generationStep": "TOP_LAYER_MODIFICATION",
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"restrictionDimensions": [
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"CUSTOM:TheAbove"
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],
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"restrictionBiomes": [
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{
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"value": "CUSTOM:Cliffs"
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}
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],
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"featurexml": "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?><xml xmlns=\"https://developers.google.com/blockly/xml\"><block deletable=\"false\" type=\"feature_container\" x=\"40\" y=\"40\"><value name=\"feature\"><block inline=\"false\" type=\"feature_random_patch_simple\"><field name=\"tries\">96</field><field name=\"xzSpread\">7</field><field name=\"ySpread\">3</field><comment h=\"119\" pinned=\"false\" w=\"266\">This block represents a block patch feature. The blocks will only generate in valid positions (for example, grass will never generate on a stone block).Patches of fire should be generated during the UNDERGROUND_DECORATION stage.</comment><value name=\"block\"><block type=\"mcitem_allblocks\"><field name=\"value\">Blocks.LARGE_AMETHYST_BUD</field><comment h=\"80\" pinned=\"false\" w=\"160\">This is the block being placed.</comment></block></value><value name=\"condition\"><block type=\"block_predicate_all_of\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"2\"/><comment h=\"80\" pinned=\"false\" w=\"160\">Fire needs to verify two conditions to be placed.</comment><value name=\"condition0\"><block type=\"block_predicate_is_air\"><comment h=\"80\" pinned=\"false\" w=\"160\">Fire can't replace other blocks</comment></block></value><value name=\"condition1\"><block type=\"block_predicate_matching_blocks\"><field name=\"x\">0</field><field name=\"y\">-1</field><field name=\"z\">0</field><comment h=\"80\" pinned=\"false\" w=\"160\">Fire can only generate on netherrack blocks</comment><value name=\"blockSet\"><block type=\"block_holderset_list\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"1\"/><field name=\"block0\">CUSTOM:FakeAndesite</field></block></value></block></value></block></value></block></value><next><block type=\"placement_count\"><comment h=\"80\" pinned=\"false\" w=\"160\">Each chunk has 0 to 5 patches of fire</comment><value name=\"count\"><block type=\"int_provider_uniform\"><field name=\"min\">0</field><field name=\"max\">5</field></block></value><next><block type=\"placement_in_square\"><comment h=\"83\" pinned=\"false\" w=\"182\">We then move each patch horizontally. This way they don't generate only in the corner of the chunk</comment><next><block type=\"placement_height_uniform\"><comment h=\"80\" pinned=\"false\" w=\"160\">We then move the patches at a random height between the world boundaries</comment><value name=\"min\"><block type=\"vertical_anchor_above_bottom\"><field name=\"value\">4</field></block></value><value name=\"max\"><block type=\"vertical_anchor_below_top\"><field name=\"value\">4</field></block></value><next><block type=\"placement_biome_filter\"><comment h=\"80\" pinned=\"false\" w=\"160\">We add a biome filter, so that the patches don't generate outside of the current biome</comment></block></next></block></next></block></next></block></next></block></xml>"
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}
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} |