{
  "_fv": 73,
  "_type": "feature",
  "definition": {
    "skipPlacement": false,
    "generationStep": "SURFACE_STRUCTURES",
    "restrictionBiomes": [
      {
        "value": "CUSTOM:Buriedwetlandcaves"
      }
    ],
    "featurexml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"feature_container\" deletable=\"false\" x=\"40\" y=\"40\"><value name=\"feature\"><block type=\"feature_delta\" inline=\"false\"><comment pinned=\"false\" h=\"124\" w=\"262\">This block represents a delta feature, similar to the ones that generate in the Basalt Deltas biome.This feature should generate at an early generation stage, for example SURFACE_STRUCTURE or RAW_GENERATION</comment><value name=\"contents\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">Blocks.BUBBLE_COLUMN</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the block that appears in the filling of the delta.</comment></block></value><value name=\"rim\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">Blocks.GREEN_GLAZED_TERRACOTTA</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the block that makes up the rim of the delta.</comment></block></value><value name=\"size\"><block type=\"int_provider_uniform\"><field name=\"min\">10</field><field name=\"max\">10</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the size of the lava filling</comment></block></value><value name=\"rimSize\"><block type=\"int_provider_uniform\"><field name=\"min\">2</field><field name=\"max\">2</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the size of the magma rim. If the value is 0, magma won't generate at all</comment></block></value></block></value><next><block type=\"placement_count_on_every_layer\"><comment pinned=\"false\" h=\"101\" w=\"207\">This placement type works best for Nether biomes. We generate the delta 40 times on each vertical layer, so that the terrain is fully covered in deltas</comment><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">100</field></block></value><next><block type=\"placement_biome_filter\"><comment pinned=\"false\" h=\"80\" w=\"160\">We add a biome filter, so that the deltas don't generate outside of the current biome</comment></block></next></block></next></block></xml>"
  }
}