{
  "_fv": 69,
  "_type": "feature",
  "definition": {
    "skipPlacement": false,
    "generationStep": "SURFACE_STRUCTURES",
    "restrictionBiomes": [
      {
        "value": "CUSTOM:Clouds"
      }
    ],
    "featurexml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"feature_container\" deletable=\"false\" x=\"70\" y=\"-7\"><value name=\"feature\"><block type=\"feature_delta\"><value name=\"contents\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">Blocks.FLOWING_WATER</field></block></value><value name=\"rim\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">Blocks.FLOWING_WATER</field></block></value><value name=\"size\"><block type=\"int_provider_constant\"><field name=\"value\">5</field></block></value><value name=\"rimSize\"><block type=\"int_provider_constant\"><field name=\"value\">1</field></block></value></block></value><next><block type=\"placement_count\"><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">2</field></block></value><next><block type=\"placement_in_square\"><comment pinned=\"false\" h=\"84\" w=\"215\">If the lake does generate, we move it horizontally, so that it doesn't generate in the corner of the chunk</comment><next><block type=\"placement_heightmap\"><field name=\"heightmap\">WORLD_SURFACE_WG</field><comment pinned=\"false\" h=\"80\" w=\"160\">We place the lake at the top non-air block, which will be the surface during world generation</comment><next><block type=\"placement_biome_filter\"><comment pinned=\"false\" h=\"80\" w=\"160\">We add a biome filter, to make sure that the lake only generates in the selected \"Restriction biomes\"</comment></block></next></block></next></block></next></block></next></block></xml>"
  }
}