{
  "_fv": 73,
  "_type": "feature",
  "definition": {
    "skipPlacement": false,
    "generationStep": "SURFACE_STRUCTURES",
    "restrictionBiomes": [
      {
        "value": "CUSTOM:Mushrooms"
      }
    ],
    "featurexml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"feature_container\" deletable=\"false\" x=\"40\" y=\"40\"><value name=\"feature\"><block type=\"feature_random_patch_simple\" inline=\"false\"><field name=\"tries\">96</field><field name=\"xzSpread\">7</field><field name=\"ySpread\">3</field><comment pinned=\"false\" h=\"122\" w=\"245\">This block represents a block patch feature. The blocks will only generate in valid positions (for example, grass will never generate on a stone block). Patches of plants should be generated during the VEGETAL_DECORATION stage.</comment><value name=\"block\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">Blocks.WARPED_FUNGUS</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the block being placed.</comment></block></value><value name=\"condition\"><block type=\"block_predicate_is_air\"><comment pinned=\"false\" h=\"72\" w=\"251\">This condition is checked for every block that is being placed. Here we don't want the mushrooms to replace other blocks</comment></block></value></block></value><next><block type=\"placement_biome_filter\"><comment pinned=\"false\" h=\"80\" w=\"160\">We add a biome filter, so that the patches don't generate outside of the current biome</comment><next><block type=\"placement_count_on_every_layer\"><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">1</field></block></value></block></next></block></next></block></xml>"
  }
}