// Save this class in your mod and generate all required imports /** * Made with Blockbench 4.12.3 Exported for Minecraft version 1.19 or later with * Mojang mappings * * @author Author */ public class nymbus_modelAnimation { public static final AnimationDefinition nymbus_animation = AnimationDefinition.Builder.withLength(6.0F).looping() .addAnimation("bone", new AnimationChannel(AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 20.0F, 0.0F), AnimationChannel.Interpolations.LINEAR), new Keyframe(5.9583F, KeyframeAnimations.degreeVec(0.0F, 380.0F, 0.0F), AnimationChannel.Interpolations.LINEAR))) .addAnimation("bone2", new AnimationChannel(AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 17.5F), AnimationChannel.Interpolations.LINEAR), new Keyframe(6.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 377.5F), AnimationChannel.Interpolations.LINEAR))) .addAnimation("bone3", new AnimationChannel(AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(-45.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR), new Keyframe(6.0F, KeyframeAnimations.degreeVec(-405.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR))) .addAnimation("bone4", new AnimationChannel(AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(41.7371F, -9.9186F, 33.3083F), AnimationChannel.Interpolations.LINEAR), new Keyframe(3.0F, KeyframeAnimations.degreeVec(138.1991F, -63.9144F, 59.6859F), AnimationChannel.Interpolations.LINEAR), new Keyframe(5.9583F, KeyframeAnimations.degreeVec(41.7371F, -9.9186F, 33.3083F), AnimationChannel.Interpolations.LINEAR))) .build(); }