// Made with Blockbench 4.12.4 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports public class ModelGladiatorSoul extends EntityModel { // This layer location should be baked with EntityRendererProvider.Context in // the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( new ResourceLocation("modid", "gladiatorsoul"), "main"); private final ModelPart bone; private final ModelPart bone2; private final ModelPart bone3; private final ModelPart bone4; private final ModelPart bb_main; public ModelGladiatorSoul(ModelPart root) { this.bone = root.getChild("bone"); this.bone2 = root.getChild("bone2"); this.bone3 = root.getChild("bone3"); this.bone4 = root.getChild("bone4"); this.bb_main = root.getChild("bb_main"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create().texOffs(23, 6).addBox( -0.5F, 0.0F, 0.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(2.0F, 20.0F, -1.0F)); PartDefinition bone2 = partdefinition.addOrReplaceChild("bone2", CubeListBuilder.create().texOffs(23, 0).addBox( -0.5F, 0.0F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-2.0F, 20.0F, 0.0F)); PartDefinition bone3 = partdefinition.addOrReplaceChild("bone3", CubeListBuilder.create().texOffs(16, 14) .addBox(0.5F, -1.0F, 1.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 22.0F, 0.0F)); PartDefinition bone4 = partdefinition.addOrReplaceChild("bone4", CubeListBuilder.create().texOffs(16, 14) .addBox(-0.5F, -1.0F, 1.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 22.0F, 0.0F)); PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main", CubeListBuilder.create().texOffs(0, 0) .addBox(-2.5F, -9.1F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)).texOffs(0, 10) .addBox(-1.5F, -4.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 16) .addBox(-1.5F, -4.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)), PartPose.offset(0.0F, 24.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 32, 32); } @Override public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone2.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone3.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone4.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } }