// Made with Blockbench 4.12.4 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports public class ModelUiron extends EntityModel { // This layer location should be baked with EntityRendererProvider.Context in // the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( new ResourceLocation("modid", "uiron"), "main"); private final ModelPart bone; private final ModelPart bone2; private final ModelPart bone3; private final ModelPart bone4; private final ModelPart bone6; private final ModelPart bone5; private final ModelPart bone7; private final ModelPart bone8; private final ModelPart bone9; private final ModelPart bone10; private final ModelPart bb_main; public ModelUiron(ModelPart root) { this.bone = root.getChild("bone"); this.bone2 = root.getChild("bone2"); this.bone3 = root.getChild("bone3"); this.bone4 = root.getChild("bone4"); this.bone6 = root.getChild("bone6"); this.bone5 = root.getChild("bone5"); this.bone7 = root.getChild("bone7"); this.bone8 = root.getChild("bone8"); this.bone9 = root.getChild("bone9"); this.bone10 = root.getChild("bone10"); this.bb_main = root.getChild("bb_main"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create().texOffs(52, 90) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-18.0F, 13.0F, 4.0F)); PartDefinition bone2 = partdefinition.addOrReplaceChild("bone2", CubeListBuilder.create().texOffs(52, 94) .addBox(-24.0F, -1.0F, -2.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-18.0F, 13.0F, -4.0F)); PartDefinition bone3 = partdefinition.addOrReplaceChild("bone3", CubeListBuilder.create().texOffs(52, 98) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(2.0F, 9.0F, 0.0F)); PartDefinition bone4 = partdefinition.addOrReplaceChild("bone4", CubeListBuilder.create().texOffs(52, 102) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(2.0F, 9.0F, 0.0F)); PartDefinition bone6 = partdefinition.addOrReplaceChild("bone6", CubeListBuilder.create().texOffs(106, 90) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(2.0F, 17.0F, 0.0F)); PartDefinition bone5 = partdefinition.addOrReplaceChild("bone5", CubeListBuilder.create().texOffs(52, 106) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(2.0F, 17.0F, 0.0F)); PartDefinition bone7 = partdefinition.addOrReplaceChild("bone7", CubeListBuilder.create().texOffs(52, 98) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(17.0F, 9.0F, 0.0F)); PartDefinition bone8 = partdefinition.addOrReplaceChild("bone8", CubeListBuilder.create().texOffs(52, 102) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(17.0F, 9.0F, 0.0F)); PartDefinition bone9 = partdefinition.addOrReplaceChild("bone9", CubeListBuilder.create().texOffs(106, 90) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(17.0F, 17.0F, 0.0F)); PartDefinition bone10 = partdefinition.addOrReplaceChild("bone10", CubeListBuilder.create().texOffs(52, 106) .addBox(-24.0F, -1.0F, -1.0F, 25.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(17.0F, 17.0F, 0.0F)); PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main", CubeListBuilder.create().texOffs(0, 0) .addBox(-18.0F, -12.0F, -24.0F, 37.0F, 2.0F, 48.0F, new CubeDeformation(0.0F)).texOffs(0, 50) .addBox(-23.0F, -14.0F, -8.0F, 46.0F, 6.0F, 16.0F, new CubeDeformation(0.0F)).texOffs(0, 72) .addBox(-26.0F, -18.0F, -2.0F, 52.0F, 14.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(0, 90) .addBox(14.0F, -16.0F, -6.0F, 14.0F, 10.0F, 12.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 24.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 256, 256); } @Override public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone2.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone3.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone4.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone6.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone5.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone7.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone8.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone9.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bone10.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } }