{ "_fv": 73, "_type": "feature", "definition": { "skipPlacement": false, "generationStep": "SURFACE_STRUCTURES", "restrictionBiomes": [ { "value": "CUSTOM:Clouds" } ], "featurexml": "Blocks.FLOWING_WATERBlocks.FLOWING_WATER512If the lake does generate, we move it horizontally, so that it doesn't generate in the corner of the chunkWORLD_SURFACE_WGWe place the lake at the top non-air block, which will be the surface during world generationWe add a biome filter, to make sure that the lake only generates in the selected \"Restriction biomes\"" } }