52 lines
2.6 KiB
Java
52 lines
2.6 KiB
Java
// Save this class in your mod and generate all required imports
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/**
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* Made with Blockbench 4.12.3 Exported for Minecraft version 1.19 or later with
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* Mojang mappings
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*
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* @author Author
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*/
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public class ceilock_modelAnimation {
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public static final AnimationDefinition idle = AnimationDefinition.Builder.withLength(8.0F).looping()
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.addAnimation("bone",
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new AnimationChannel(AnimationChannel.Targets.ROTATION,
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new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(1.5833F, KeyframeAnimations.degreeVec(0.0F, 0.0F, -5.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(4.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(6.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, -5.0F),
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AnimationChannel.Interpolations.LINEAR)))
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.addAnimation("bone2",
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new AnimationChannel(AnimationChannel.Targets.ROTATION,
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new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(2.375F, KeyframeAnimations.degreeVec(5.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(4.5833F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(6.0F, KeyframeAnimations.degreeVec(5.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR)))
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.addAnimation("bone3",
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new AnimationChannel(AnimationChannel.Targets.ROTATION,
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new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(1.375F, KeyframeAnimations.degreeVec(-7.5F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(3.4167F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(6.0F, KeyframeAnimations.degreeVec(-7.5F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR)))
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.addAnimation("bone4",
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new AnimationChannel(AnimationChannel.Targets.ROTATION,
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new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(2.4583F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 10.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(4.3333F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F),
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AnimationChannel.Interpolations.LINEAR),
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new Keyframe(6.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 10.0F),
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AnimationChannel.Interpolations.LINEAR)))
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.build();
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} |