14 lines
2.4 KiB
JSON
14 lines
2.4 KiB
JSON
{
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"_fv": 77,
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"_type": "feature",
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"definition": {
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"skipPlacement": false,
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"generationStep": "SURFACE_STRUCTURES",
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"restrictionBiomes": [
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{
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"value": "CUSTOM:Buriedwetlandcaves"
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}
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],
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"featurexml": "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?><xml xmlns=\"https://developers.google.com/blockly/xml\"><block deletable=\"false\" type=\"feature_container\" x=\"40\" y=\"40\"><value name=\"feature\"><block inline=\"false\" type=\"feature_delta\"><comment h=\"124\" pinned=\"false\" w=\"262\">This block represents a delta feature, similar to the ones that generate in the Basalt Deltas biome.This feature should generate at an early generation stage, for example SURFACE_STRUCTURE or RAW_GENERATION</comment><value name=\"contents\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"/><field name=\"block\">Blocks.BUBBLE_COLUMN</field><comment h=\"80\" pinned=\"false\" w=\"160\">This is the block that appears in the filling of the delta.</comment></block></value><value name=\"rim\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"/><field name=\"block\">Blocks.GREEN_GLAZED_TERRACOTTA</field><comment h=\"80\" pinned=\"false\" w=\"160\">This is the block that makes up the rim of the delta.</comment></block></value><value name=\"size\"><block type=\"int_provider_uniform\"><field name=\"min\">10</field><field name=\"max\">10</field><comment h=\"80\" pinned=\"false\" w=\"160\">This is the size of the lava filling</comment></block></value><value name=\"rimSize\"><block type=\"int_provider_uniform\"><field name=\"min\">2</field><field name=\"max\">2</field><comment h=\"80\" pinned=\"false\" w=\"160\">This is the size of the magma rim. If the value is 0, magma won't generate at all</comment></block></value></block></value><next><block type=\"placement_count_on_every_layer\"><comment h=\"101\" pinned=\"false\" w=\"207\">This placement type works best for Nether biomes. We generate the delta 40 times on each vertical layer, so that the terrain is fully covered in deltas</comment><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">100</field></block></value><next><block type=\"placement_biome_filter\"><comment h=\"80\" pinned=\"false\" w=\"160\">We add a biome filter, so that the deltas don't generate outside of the current biome</comment></block></next></block></next></block></xml>"
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}
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} |