cawezs_mantle_to_stratus/models/mojmap-1.21.x/ModelAceer.java
2025-06-02 10:05:26 -04:00

108 lines
5.2 KiB
Java

// Made with Blockbench 4.12.4
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports
public class ModelAceer<T extends Entity> extends EntityModel<T> {
// This layer location should be baked with EntityRendererProvider.Context in
// the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
new ResourceLocation("modid", "aceer"), "main");
private final ModelPart bone;
private final ModelPart bone2;
private final ModelPart bone7;
private final ModelPart bone6;
private final ModelPart bone5;
private final ModelPart bone4;
private final ModelPart bone3;
private final ModelPart bone8;
private final ModelPart bb_main;
public ModelAceer(ModelPart root) {
this.bone = root.getChild("bone");
this.bone2 = root.getChild("bone2");
this.bone7 = root.getChild("bone7");
this.bone6 = root.getChild("bone6");
this.bone5 = root.getChild("bone5");
this.bone4 = root.getChild("bone4");
this.bone3 = root.getChild("bone3");
this.bone8 = root.getChild("bone8");
this.bb_main = root.getChild("bb_main");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition bone = partdefinition.addOrReplaceChild("bone",
CubeListBuilder.create().texOffs(42, 18).addBox(0.0F, -1.0F, -1.0F, 12.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(3.0F, 19.0F, -1.0F, 0.0F, 0.0F, 0.4363F));
PartDefinition bone2 = partdefinition.addOrReplaceChild("bone2",
CubeListBuilder.create().texOffs(56, 0).addBox(-12.0F, -1.0F, -1.0F, 12.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(-3.0F, 19.0F, 8.0F, 0.0F, 0.0F, -0.4363F));
PartDefinition bone7 = partdefinition.addOrReplaceChild("bone7",
CubeListBuilder.create().texOffs(42, 34).addBox(-12.0F, -1.0F, -1.0F, 12.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(-3.0F, 19.0F, 2.0F, 0.0F, 0.0F, -0.4363F));
PartDefinition bone6 = partdefinition.addOrReplaceChild("bone6",
CubeListBuilder.create().texOffs(42, 30).addBox(-12.0F, -1.0F, -1.0F, 12.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(-3.0F, 19.0F, -1.0F, 0.0F, 0.0F, -0.4363F));
PartDefinition bone5 = partdefinition
.addOrReplaceChild("bone5",
CubeListBuilder.create().texOffs(42, 22).addBox(0.0F, -1.0F, -1.0F, 12.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(3.0F, 19.0F, 2.0F, 0.0F, 0.0F, 0.4363F));
PartDefinition bone4 = partdefinition
.addOrReplaceChild("bone4",
CubeListBuilder.create().texOffs(42, 26).addBox(0.0F, -1.0F, -1.0F, 12.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(3.0F, 19.0F, 8.0F, 0.0F, 0.0F, 0.4363F));
PartDefinition bone3 = partdefinition.addOrReplaceChild("bone3",
CubeListBuilder.create().texOffs(0, 0).addBox(-18.0F, -1.0F, -2.0F, 20.0F, 1.0F, 8.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(-2.0F, 17.0F, 0.0F, 0.0F, 0.6109F, 0.0F));
PartDefinition bone8 = partdefinition.addOrReplaceChild("bone8",
CubeListBuilder.create().texOffs(0, 9).addBox(-2.0F, -1.0F, -2.0F, 20.0F, 1.0F, 8.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(2.0F, 17.0F, 0.0F, 0.0F, -0.5672F, 0.0F));
PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main",
CubeListBuilder.create().texOffs(40, 40)
.addBox(-4.0F, -10.0F, -11.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.0F)).texOffs(0, 40)
.addBox(-3.0F, -9.0F, -4.0F, 6.0F, 6.0F, 14.0F, new CubeDeformation(0.0F)).texOffs(0, 18)
.addBox(-4.0F, -11.0F, 10.0F, 8.0F, 9.0F, 13.0F, new CubeDeformation(0.0F)).texOffs(56, 4)
.addBox(-4.0F, -10.0F, 4.0F, 8.0F, 8.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 24.0F, 0.0F));
return LayerDefinition.create(meshdefinition, 128, 128);
}
@Override
public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
float headPitch) {
}
@Override
public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
float red, float green, float blue, float alpha) {
bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone2.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone7.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone6.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone5.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone4.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone3.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone8.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}
}