63 lines
2.8 KiB
Java
63 lines
2.8 KiB
Java
// Made with Blockbench 4.12.4
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// Exported for Minecraft version 1.17 or later with Mojang mappings
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// Paste this class into your mod and generate all required imports
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public class ModelSingularityModel<T extends Entity> extends EntityModel<T> {
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// This layer location should be baked with EntityRendererProvider.Context in
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// the entity renderer and passed into this model's constructor
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public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
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new ResourceLocation("modid", "singularitymodel"), "main");
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private final ModelPart bone;
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private final ModelPart bone2;
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private final ModelPart bone3;
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private final ModelPart bone4;
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public ModelSingularityModel(ModelPart root) {
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this.bone = root.getChild("bone");
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this.bone2 = root.getChild("bone2");
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this.bone3 = root.getChild("bone3");
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this.bone4 = root.getChild("bone4");
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshdefinition = new MeshDefinition();
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PartDefinition partdefinition = meshdefinition.getRoot();
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PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create().texOffs(0, 0)
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.addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F, new CubeDeformation(0.0F)),
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PartPose.offset(0.0F, 16.0F, 0.0F));
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PartDefinition bone2 = partdefinition
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.addOrReplaceChild("bone2",
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CubeListBuilder.create().texOffs(0, 32).addBox(-5.0F, -5.0F, -5.0F, 10.0F, 10.0F, 10.0F,
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new CubeDeformation(0.0F)),
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PartPose.offsetAndRotation(0.0F, 16.0F, 0.0F, 0.0F, 2.2777F, 0.0F));
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PartDefinition bone3 = partdefinition
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.addOrReplaceChild("bone3",
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CubeListBuilder.create().texOffs(40, 32).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F,
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new CubeDeformation(0.0F)),
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PartPose.offsetAndRotation(0.0F, 16.0F, 0.0F, 2.2777F, 0.0F, 0.0F));
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PartDefinition bone4 = partdefinition
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.addOrReplaceChild("bone4",
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CubeListBuilder.create().texOffs(40, 44).addBox(-1.0F, -1.0F, -1.0F, 2.0F, 2.0F, 2.0F,
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new CubeDeformation(0.0F)),
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PartPose.offsetAndRotation(0.0F, 16.0F, 0.0F, 0.0F, 0.0F, 2.2777F));
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return LayerDefinition.create(meshdefinition, 64, 64);
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}
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@Override
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public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
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float red, float green, float blue, float alpha) {
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bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
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bone2.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
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bone3.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
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bone4.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
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}
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public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
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float headPitch) {
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}
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} |