cawezs_mantle_to_stratus/models/mojmap-1.21.x/ModelSingularityModel.java
2025-06-02 10:05:26 -04:00

63 lines
2.8 KiB
Java

// Made with Blockbench 4.12.4
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports
public class ModelSingularityModel<T extends Entity> extends EntityModel<T> {
// This layer location should be baked with EntityRendererProvider.Context in
// the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
new ResourceLocation("modid", "singularitymodel"), "main");
private final ModelPart bone;
private final ModelPart bone2;
private final ModelPart bone3;
private final ModelPart bone4;
public ModelSingularityModel(ModelPart root) {
this.bone = root.getChild("bone");
this.bone2 = root.getChild("bone2");
this.bone3 = root.getChild("bone3");
this.bone4 = root.getChild("bone4");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create().texOffs(0, 0)
.addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 16.0F, 0.0F));
PartDefinition bone2 = partdefinition
.addOrReplaceChild("bone2",
CubeListBuilder.create().texOffs(0, 32).addBox(-5.0F, -5.0F, -5.0F, 10.0F, 10.0F, 10.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(0.0F, 16.0F, 0.0F, 0.0F, 2.2777F, 0.0F));
PartDefinition bone3 = partdefinition
.addOrReplaceChild("bone3",
CubeListBuilder.create().texOffs(40, 32).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(0.0F, 16.0F, 0.0F, 2.2777F, 0.0F, 0.0F));
PartDefinition bone4 = partdefinition
.addOrReplaceChild("bone4",
CubeListBuilder.create().texOffs(40, 44).addBox(-1.0F, -1.0F, -1.0F, 2.0F, 2.0F, 2.0F,
new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(0.0F, 16.0F, 0.0F, 0.0F, 0.0F, 2.2777F));
return LayerDefinition.create(meshdefinition, 64, 64);
}
@Override
public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
float red, float green, float blue, float alpha) {
bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone2.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone3.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone4.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
float headPitch) {
}
}