cawezs_mantle_to_stratus/elements/Cloudslakes.mod.json

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{
"_fv": 77,
"_type": "feature",
"definition": {
"skipPlacement": false,
"generationStep": "SURFACE_STRUCTURES",
"restrictionBiomes": [
{
"value": "CUSTOM:Clouds"
}
],
"featurexml": "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?><xml xmlns=\"https://developers.google.com/blockly/xml\"><block deletable=\"false\" type=\"feature_container\" x=\"70\" y=\"-7\"><value name=\"feature\"><block type=\"feature_delta\"><value name=\"contents\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"/><field name=\"block\">Blocks.FLOWING_WATER</field></block></value><value name=\"rim\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"/><field name=\"block\">Blocks.FLOWING_WATER</field></block></value><value name=\"size\"><block type=\"int_provider_constant\"><field name=\"value\">5</field></block></value><value name=\"rimSize\"><block type=\"int_provider_constant\"><field name=\"value\">1</field></block></value></block></value><next><block type=\"placement_count\"><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">2</field></block></value><next><block type=\"placement_in_square\"><comment h=\"84\" pinned=\"false\" w=\"215\">If the lake does generate, we move it horizontally, so that it doesn't generate in the corner of the chunk</comment><next><block type=\"placement_heightmap\"><field name=\"heightmap\">WORLD_SURFACE_WG</field><comment h=\"80\" pinned=\"false\" w=\"160\">We place the lake at the top non-air block, which will be the surface during world generation</comment><next><block type=\"placement_biome_filter\"><comment h=\"80\" pinned=\"false\" w=\"160\">We add a biome filter, to make sure that the lake only generates in the selected \"Restriction biomes\"</comment></block></next></block></next></block></next></block></next></block></xml>"
}
}